FMassCrowdClientBubbleSerializer

Mass client bubble, there will be one of these per client and it will handle replicating the fast array of Agents between the server and clients

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

FFastArraySerializer

FMassClientBubbleSerializerBase

FMassCrowdClientBubbleSerializer

References

Module

MassCrowd

Header

/Engine/Plugins/AI/MassCrowd/Source/MassCrowd/Public/MassCrowdBubble.h

Include

#include "MassCrowdBubble.h"

Syntax

USTRUCT()
struct FMassCrowdClientBubbleSerializer : public FMassClientBubbleSerializerBase

Remarks

Mass client bubble, there will be one of these per client and it will handle replicating the fast array of Agents between the server and clients

Variables

Name Description

Public variable

FMassCrowdClien...

 

Bubble

Protected variable UProperty Transient

TArray< FCrowdF...

 

Crowd

Fast Array of Agents for efficient replication.

Constructors

Functions

Name Description

Public function

bool

 

NetDeltaSerialize

(
    FNetDeltaSerializeInfo& DeltaParam...
)