FAgentDebugVisualization

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Inheritance Hierarchy

FTableRowBase

FAgentDebugVisualization

References

Module

MassGameplayDebug

Header

/Engine/Plugins/Runtime/MassGameplay/Source/MassGameplayDebug/Public/MassGameplayDebugTypes.h

Include

#include "MassGameplayDebugTypes.h"

Syntax

USTRUCT()
struct FAgentDebugVisualization : public FTableRowBase

Variables

Name Description

Public variable UProperty Category, EditAnywhere

UMaterialInterf...

 

MaterialOverride

Public variable UProperty Category, EditAnywhere

UStaticMesh ...

 

Mesh

Public variable UProperty Category, EditAnywhere

uint32

 

VisualFarCullDistance

Far cull distance to override default value for that agent type

Public variable UProperty Category, EditAnywhere

uint32

 

VisualNearCullDistance

Near cull distance to override default value for that agent type

Public variable UProperty Category, EditAnywhere

EMassEntityDebu...

 

WireShape

If Mesh is not set this WireShape will be used for debug drawing via GameplayDebugger