UMassDebugVisualizationComponent::PostInitProperties

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UObject::PostInitProperties()

UActorComponent::PostInitProperties()

UMassDebugVisualizationComponent::PostInitProperties()

References

Module

MassGameplayDebug

Header

/Engine/Plugins/Runtime/MassGameplay/Source/MassGameplayDebug/Public/MassDebugVisualizationComponent.h

Include

#include "MassDebugVisualizationComponent.h"

Source

/Engine/Plugins/Runtime/MassGameplay/Source/MassGameplayDebug/Private/MassDebugVisualizationComponent.cpp

Syntax

virtual void PostInitProperties()

Remarks

Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened.