AMassClientBubbleInfoBase

The info actor base class that provides the actual replication

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Inheritance Hierarchy

References

Module

MassReplication

Header

/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassClientBubbleInfoBase.h

Include

#include "MassClientBubbleInfoBase.h"

Syntax

UCLASS()
class AMassClientBubbleInfoBase : public AInfo

Remarks

The info actor base class that provides the actual replication

Variables

Name Description

Protected variable

FDelegateHandle

 

OnPostWorldInitDelegateHandle

Protected variable

TArray< FMassCl...

 

Serializers

Constructors

Name Description

Public function

AMassClientBubbleInfoBase

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Protected function Virtual

void

 

InitializeForWorld

(
    UWorld& World
)

Called either on PostWorldInit() or PostInitProperties()

Public function

void

 

SetClientHandle

(
    FMassClientHandle InClientHandle
)

Overridden from AActor

Name Description

Protected function Virtual

void

 

BeginPlay()

Overridable native event for when play begins for this actor.

Protected function Virtual

void

 

EndPlay

(
    const EEndPlayReason::Type EndPlayR...
)

Overridable function called whenever this actor is being removed from a level

Protected function Virtual

void

 

Tick

(
    float DeltaSeconds
)

Function called every frame on this Actor.

Overridden from UObject

Name Description

Protected function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.