FMassClientHandle

Handle of each Client on the server. A Client is defined as a player controller with a non nullptr parent NetConnection.

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Inheritance Hierarchy

References

Module

MassReplication

Header

/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationTypes.h

Include

#include "MassReplicationTypes.h"

Syntax

USTRUCT()
struct FMassClientHandle : public FIndexedHandleBase

Remarks

Handle of each Client on the server. A Client is defined as a player controller with a non nullptr parent NetConnection.

Constructors

Name Description

Public function

FMassClientHandle()

Public function

FMassClientHandle

(
    int32 InIndex,
    uint32 InSerialNumber
)