FMassReplicatedAgentFragment

Agent handle per client, these will be at [TArray](API\Runtime\Core\Containers\TArray) indices of the Client handles indicies (used as a free list array)

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Inheritance Hierarchy

FMassFragment

FMassReplicatedAgentFragment

References

Module

MassReplication

Header

/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationTypes.h

Include

#include "MassReplicationTypes.h"

Syntax

USTRUCT()
struct FMassReplicatedAgentFragment : public FMassFragment

Remarks

Agent handle per client, these will be at TArray indices of the Client handles indicies (used as a free list array)

Variables

Name Description

Public variable

TArray< FMassRe...

 

AgentsData

These will be maintained so that the TArray entries are at the same indices as Client Handles