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| FMassFragment
|
Module |
|
Header |
/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationTypes.h |
Include |
#include "MassReplicationTypes.h" |
USTRUCT()
struct FMassReplicatedAgentFragment : public FMassFragment
Agent handle per client, these will be at TArray indices of the Client handles indicies (used as a free list array)
Name | Description | ||
---|---|---|---|
|
AgentsData |
These will be maintained so that the TArray entries are at the same indices as Client Handles |