UMassSimulationSettings::PostEditChangeProperty

Called when a property on this object has been modified externally

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Windows

macOS

Linux

Override Hierarchy

UObject::PostEditChangeProperty()

UMassSimulationSettings::PostEditChangeProperty()

References

Module

MassSimulation

Header

/Engine/Plugins/Runtime/MassGameplay/Source/MassSimulation/Public/MassSimulationSettings.h

Include

#include "MassSimulationSettings.h"

Source

/Engine/Plugins/Runtime/MassGameplay/Source/MassSimulation/Private/MassSimulationSettings.cpp

Syntax

virtual void PostEditChangeProperty
(
    struct FPropertyChangedEvent & PropertyChangedEvent
)

Remarks

Called when a property on this object has been modified externally

Parameters

Parameter

Description

PropertyThatChanged

the property that was modified