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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassEntityConfigAsset.h |
Include |
#include "MassEntityConfigAsset.h" |
UCLASS(BlueprintType)
class UMassEntityConfigAsset : public UDataAsset
Agent Config asset allows to create shared configs that can be used as base for derived configs. The asset can be used as is i.e. on a spawner, or you can use FMassEntityConfig to allow last minute changes at use site.
Name | Description | ||
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Config |
The config described in this asset. |
Name | Description | ||
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const FMassE... |
GetConfig() |
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FMassEntityC... |
GetMutableConfig() |