UMassEntityConfigAsset

Agent Config asset allows to create shared configs that can be used as base for derived configs.

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Inheritance Hierarchy

References

Module

MassSpawner

Header

/Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassEntityConfigAsset.h

Include

#include "MassEntityConfigAsset.h"

Syntax

UCLASS(BlueprintType)
class UMassEntityConfigAsset : public UDataAsset

Remarks

Agent Config asset allows to create shared configs that can be used as base for derived configs. The asset can be used as is i.e. on a spawner, or you can use FMassEntityConfig to allow last minute changes at use site.

Variables

Name Description

Protected variable

FMassEntityConf...

 

Config

The config described in this asset.

Functions

Name Description

Public function Const

const FMassE...

 

GetConfig()

Public function

FMassEntityC...

 

GetMutableConfig()