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UPROPERTY(EditAnywhere, AdvancedDisplay, Category="Output", Meta=(ClampMin=1, ClampMax=8))
int32 NumberOfTextureBuffers
Number of texture used to transfer the texture from the GPU to the system memory. A smaller number is most likely to block the GPU (wait for the transfer to complete). A bigger number is most likely to increase latency. @note Some Capture are not are executed on the GPU. If it's the case then no buffer will be needed and no buffer will be created.