Unreal Engine 4.26 Documentation
Unreal Engine 4.27 Documentation
Unreal Engine 5.0 Documentation
> Unreal Engine API Reference > Plugins > MeshLODToolset > Tools
Light Theme
Dark Theme
>

Tools

Choose your operating system:

Windows

macOS

Linux

Classes

Name

Description

Public struct UStruct

FGenerateStaticMeshLOD_MaterialConfig

Public struct UStruct

FGenerateStaticMeshLOD_TextureConfig

Public struct UStruct

FLODManagerLODInfo

Public class UClass

UGenerateStaticMeshLODAssetTool

Simple tool to combine multiple meshes into a single mesh asset

Public class UClass

UGenerateStaticMeshLODAssetToolBuilder

Tool builder

Public class UClass

UGenerateStaticMeshLODAssetToolOutputProperties

Public class UClass

UGenerateStaticMeshLODAssetToolPresetProperties

Public class UClass

UGenerateStaticMeshLODAssetToolProperties

Standard properties

Public class UClass

UGenerateStaticMeshLODAssetToolTextureProperties

Public class UClass

ULODManagerActionPropertySet

Public class UClass

ULODManagerHiResSourceModelActions

Public class UClass

ULODManagerLODProperties

Public class UClass

ULODManagerMaterialActions

Public class UClass

ULODManagerPreviewLODProperties

Public class UClass

ULODManagerTool

Mesh Attribute Editor Tool

Public class UClass

ULODManagerToolBuilder

Public class UClass Blueprintable

UStaticMeshLODGenerationSettings

UStaticMeshLODGenerationSettings is intended to be a stored version of the settings used by UGenerateStaticMeshLODProcess (and the associated UGenerateStaticMeshLODAssetTool).

Public class UClass MinimalAPI HideCategories

UStaticMeshLODGenerationSettingsFactory

Asset Factory for UStaticMeshLODGenerationSettings, which is used to save settings for the AutoLOD Tool/Process as an Asset in the Editor

Enums

Name

Description

Public enum UEnum

EGenerateLODAssetOutputMode

Public enum UEnum

EGenerateLODAssetToolPresetAction

Public enum UEnum

EGenerateStaticMeshLOD_BakeConstraint

Public enum UEnum

ELODManagerToolActions