UGenerateStaticMeshLODAssetTool

Simple tool to combine multiple meshes into a single mesh asset

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Inheritance Hierarchy

References

Module

MeshLODToolset

Header

/Engine/Plugins/Experimental/MeshLODToolset/Source/MeshLODToolset/Public/Tools/GenerateStaticMeshLODAssetTool.h

Include

#include "Tools/GenerateStaticMeshLODAssetTool.h"

Syntax

UCLASS()
class UGenerateStaticMeshLODAssetTool : public UMultiSelectionMeshEditingTool

Remarks

Simple tool to combine multiple meshes into a single mesh asset

Variables

Functions

Name Description

Protected function

void

 

CreateNewAsset()

Protected function

void

 

OnPresetSelectionChanged()

Protected function

void

 

OnSettingsModified()

Public function Virtual

void

 

RequestPresetAction

Public function Virtual

void

 

SetUseAssetEditorMode

(
    bool bEnable
)

Enable UI Customization for running this Tool in the Static Mesh Asset Editor. Must call before Setup.

Protected function

void

 

UpdateCollisionVisualization()

Protected function

void

 

UpdateExistingAsset()

Overridden from UInteractiveTool

Name Description

Public function Virtual Const

bool

 

CanAccept()

Public function Virtual Const

bool

 

HasAccept()

Public function Virtual Const

bool

 

HasCancel()

Public function Virtual

void

 

OnTick

(
    float DeltaTime
)

Action support/system

Public function Virtual

void

 

Setup()

Called by ToolManager to initialize the Tool after ToolBuilder::BuildTool() has been called

Public function Virtual

void

 

Shutdown

(
    EToolShutdownType ShutdownType
)

Called by ToolManager to shut down the Tool