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| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Experimental/MeshLODToolset/Source/MeshLODToolset/Public/Tools/GenerateStaticMeshLODAssetTool.h |
Include |
#include "Tools/GenerateStaticMeshLODAssetTool.h" |
UCLASS()
class UGenerateStaticMeshLODAssetToolBuilder : public UMultiSelectionMeshEditingToolBuilder
Tool builder
Name | Description | ||
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|
bUseAssetEditorMode |
Name | Description | ||
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UMultiSelect... |
CreateNewTool ( |
Name | Description | ||
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|
const FToolT... |
GetTargetRequirements() |
Gives the target requirements of the associated tool. |
Name | Description | ||
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CanBuildTool ( |
Check if, given the current scene state, a new instance of this builder's Tool can be created |