UGenerateStaticMeshLODAssetToolOutputProperties

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UInteractiveToolPropertySet

UGenerateStaticMeshLODAssetToolOutputProperties

References

Module

MeshLODToolset

Header

/Engine/Plugins/Experimental/MeshLODToolset/Source/MeshLODToolset/Public/Tools/GenerateStaticMeshLODAssetTool.h

Include

#include "Tools/GenerateStaticMeshLODAssetTool.h"

Syntax

UCLASS()
class UGenerateStaticMeshLODAssetToolOutputProperties : public UInteractiveToolPropertySet

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bSaveInputAsHiResSource

If the Asset doesn't already have a HiRes source, store the input mesh as the HiRes source

Public variable UProperty Meta

bool

 

bShowOutputMode

If false, then OutputMode will not be shown in DetailsView panels (otherwise no effect)

Public variable UProperty Category, EditAnywhere, Meta

FString

 

GeneratedSuffix

Suffix to append to newly-generated Asset (Meshes, Textures, Materials, etc)

Public variable UProperty Category, EditAnywhere, Meta

FString

 

NewAssetName

Base name for newly-generated asset

Public variable UProperty Category, EditAnywhere, Meta

EGenerateLODAss...

 

OutputMode

Whether to modify the static mesh in place or create a new one.