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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/MeshLODToolset/Source/MeshLODToolset/Public/Tools/GenerateStaticMeshLODAssetTool.h |
Include |
#include "Tools/GenerateStaticMeshLODAssetTool.h" |
UCLASS()
class UGenerateStaticMeshLODAssetToolOutputProperties : public UInteractiveToolPropertySet
Name | Description | ||
---|---|---|---|
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bSaveInputAsHiResSource |
If the Asset doesn't already have a HiRes source, store the input mesh as the HiRes source |
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bShowOutputMode |
If false, then OutputMode will not be shown in DetailsView panels (otherwise no effect) |
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GeneratedSuffix |
Suffix to append to newly-generated Asset (Meshes, Textures, Materials, etc) |
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NewAssetName |
Base name for newly-generated asset |
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OutputMode |
Whether to modify the static mesh in place or create a new one. |