UGenerateStaticMeshLODAssetToolProperties

Standard properties

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macOS

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UInteractiveToolPropertySet

UGenerateStaticMeshLODAssetToolProperties

References

Module

MeshLODToolset

Header

/Engine/Plugins/Experimental/MeshLODToolset/Source/MeshLODToolset/Public/Tools/GenerateStaticMeshLODAssetTool.h

Include

#include "Tools/GenerateStaticMeshLODAssetTool.h"

Syntax

UCLASS()
class UGenerateStaticMeshLODAssetToolProperties : public UInteractiveToolPropertySet

Remarks

Standard properties

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta

FName

 

CollisionGroupLayerName

Code copied from UPolygroupLayersProperties Group layer to use for partitioning the mesh for simple collision generation

Public variable UProperty Meta

TArray< FString...

 

GroupLayersList

Internal list used to implement above

Public variable UProperty Category, EditAnywhere, Meta

FGenerateStatic...

 

MeshGeneration

Public variable UProperty Category, EditAnywhere, Meta

FGenerateStatic...

 

Normals

Public variable UProperty Category, EditAnywhere

FGenerateStatic...

 

Preprocessing

Public variable UProperty Category, EditAnywhere

FGenerateStatic...

 

SimpleCollision

Public variable UProperty Category, EditAnywhere, Meta

FGenerateStatic...

 

Simplification

Public variable UProperty Category, EditAnywhere, Meta

FGenerateStatic...

 

TextureBaking

Public variable UProperty Category, EditAnywhere

FGenerateStatic...

 

UVGeneration

Functions

Name Description

Public function UFunction

TArray< FStr...

 

GetGroupLayersFunc()

This function is called provide set of available group layers

Public function

void

 

InitializeGroupLayers

(
    const FDynamicMesh3* Mesh
)