UStaticMeshLODGenerationSettingsFactory

Asset Factory for [UStaticMeshLODGenerationSettings](API\Plugins\MeshLODToolset\Tools\UStaticMeshLODGenerationSettings), which is used to save settings for the AutoLOD Tool/Process as an Asset in the Editor

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UFactory

UStaticMeshLODGenerationSettingsFactory

References

Module

MeshLODToolset

Header

/Engine/Plugins/Experimental/MeshLODToolset/Source/MeshLODToolset/Public/Tools/LODGenerationSettingsFactory.h

Include

#include "Tools/LODGenerationSettingsFactory.h"

Syntax

UCLASS(MinimalAPI, HideCategories=Object)
class UStaticMeshLODGenerationSettingsFactory : public UFactory

Remarks

Asset Factory for UStaticMeshLODGenerationSettings, which is used to save settings for the AutoLOD Tool/Process as an Asset in the Editor

Constructors

Name Description

Public function

UStaticMeshLODGenerationSettingsFactory

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UFactory

Name Description

Public function Virtual

UObject *...

 

FactoryCreateNew

(
    UClass* InClass,
    UObject* InParent,
    FName InName,
    EObjectFlags Flags,
    UObject* Context,
    FFeedbackContext* Warn
)

Create a new object by class.

Public function Virtual Const

FString

 

GetDefaultNewAssetName()

Returns a new starting point name for newly created assets in the content browser

Public function Virtual Const

FText

 

GetDisplayName()

Returns the name of the factory for menus

Public function Virtual Const

uint32

 

GetMenuCategories()

When shown in menus, this is the category containing this factory.

Public function Virtual Const

bool

 

ShouldShowInNewMenu()

Returns true if this factory should be shown in the New Asset menu (by default calls CanCreateNew).