OverrideMaterial

Material to use instead of the original material; only available when Override is selected as material mode

Choose your operating system:

Windows

macOS

Linux

Syntax

UPROPERTY(EditAnywhere, Category=PreviewMaterial,
          Meta=(EditConditionHides, EditCondition="MaterialMode == ESetMeshMaterialMode::Override"))
TObjectPtr< UMaterialInterface > OverrideMaterial

Remarks

Material to use instead of the original material; only available when Override is selected as material mode