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| UInteractionMechanic::Render()
|
Module |
|
Header |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/ToolActivities/PolyEditInsertEdgeActivity.h |
Include |
#include "ToolActivities/PolyEditInsertEdgeActivity.h" |
Source |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Private/ToolActivities/PolyEditInsertEdgeActivity.cpp |
virtual void Render
(
IToolsContextRenderAPI * RenderAPI
)
If the activity is running, should be called from the tool's Render()