UCombineMeshesTool

Simple tool to combine multiple meshes into a single mesh asset

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

MeshModelingTools

Header

/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/CombineMeshesTool.h

Include

#include "CombineMeshesTool.h"

Syntax

UCLASS()
class UCombineMeshesTool : public UMultiSelectionMeshEditingTool

Remarks

Simple tool to combine multiple meshes into a single mesh asset

Variables

Functions

Name Description

Protected function

void

 

BuildCombinedMaterialSet

(
    TArray< UMaterialInterface* > ...,
    TArray< TArray< int32 >>& Material...
)

Protected function

void

 

CreateNewAsset()

Public function Virtual

void

 

SetDuplicateMode

(
    bool bDuplicateMode
)

Protected function

void

 

UpdateExistingAsset()

Overridden from UInteractiveTool

Name Description

Public function Virtual Const

bool

 

HasAccept()

Public function Virtual Const

bool

 

HasCancel()

Public function Virtual

void

 

Setup()

Called by ToolManager to initialize the Tool after ToolBuilder::BuildTool() has been called

Public function Virtual

void

 

Shutdown

(
    EToolShutdownType ShutdownType
)

Called by ToolManager to shut down the Tool