Choose your operating system:
Windows
macOS
Linux
| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/EditMeshPolygonsTool.h |
Include |
#include "EditMeshPolygonsTool.h" |
UCLASS()
class UEditMeshPolygonsActionModeToolBuilder : public UEditMeshPolygonsToolBuilder
Name | Description | ||
---|---|---|---|
|
StartupAction |
Name | Description | ||
---|---|---|---|
|
InitializeNewTool ( |
Called by BuildTool to configure the Tool with the input MeshSource based on the SceneState |