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| USingleSelectionMeshEditingToolBuilder::InitializeNewTool()
|
Module |
|
Header |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/EditMeshPolygonsTool.h |
Include |
#include "EditMeshPolygonsTool.h" |
Source |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Private/EditMeshPolygonsTool.cpp |
virtual void InitializeNewTool
(
USingleSelectionMeshEditingTool * Tool,
const FToolBuilderState & SceneState
) const
Called by BuildTool to configure the Tool with the input MeshSource based on the SceneState