UEditMeshPolygonsActionModeToolBuilder::InitializeNewTool

Called by BuildTool to configure the Tool with the input MeshSource based on the SceneState

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References

Module

MeshModelingTools

Header

/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/EditMeshPolygonsTool.h

Include

#include "EditMeshPolygonsTool.h"

Source

/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Private/EditMeshPolygonsTool.cpp

Syntax

virtual void InitializeNewTool
(
    USingleSelectionMeshEditingTool * Tool,
    const FToolBuilderState & SceneState
) const

Remarks

Called by BuildTool to configure the Tool with the input MeshSource based on the SceneState