UEditMeshPolygonsToolActions

PolyEdit Actions

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Inheritance Hierarchy

References

Module

MeshModelingTools

Header

/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/EditMeshPolygonsTool.h

Include

#include "EditMeshPolygonsTool.h"

Syntax

UCLASS()
class UEditMeshPolygonsToolActions : public UEditMeshPolygonsToolActionPropertySet

Remarks

PolyEdit Actions

Functions

Name Description

Public function UFunction Category, Meta callineditor

void

 

Bevel()

Public function UFunction Category, Meta callineditor

void

 

CutFaces()

Cut the current set of selected faces. Click twice in viewport to set cut line.

Public function UFunction Category, Meta callineditor

void

 

Decompose()

Split each of the selected faces into a separate polygon for each triangle

Public function UFunction Category, Meta callineditor

void

 

Delete()

Public function UFunction Category, Meta callineditor

void

 

Disconnect()

Separate the selected faces at their borders

Public function UFunction Category, Meta callineditor

void

 

Duplicate()

Duplicate the selected faces at their borders

Public function UFunction Category, Meta callineditor

void

 

Extrude()

Extrude the current set of selected faces by moving and stitching them.

Public function UFunction Category, Meta callineditor

void

 

Flip()

Public function UFunction Category, Meta callineditor

void

 

Inset()

Inset the current set of selected faces. Click in viewport to confirm inset distance.

Public function UFunction Category, Meta callineditor

void

 

Merge()

Public function UFunction Category, Meta callineditor

void

 

Offset()

Like Extrude, but defaults to moving verts along vertex normals instead of a single direction.

Public function UFunction Category, Meta callineditor

void

 

Outset()

Outset the current set of selected faces. Click in viewport to confirm outset distance.

Public function UFunction Category, Meta callineditor

void

 

PushPull()

Like Extrude/Offset, but performed in a boolean way, meaning that the faces can cut away the mesh or bridge mesh parts.

Public function UFunction Category, Meta callineditor

void

 

RecalcNormals()

Recalculate normals for the current set of selected faces

Public function UFunction Category, Meta callineditor

void

 

Retriangulate()

Retriangulate each of the selected faces

Public function UFunction Category, Meta callineditor

void

 

SimplifyByGroups()

Simplify every polygon group by removing vertices on shared straight edges and retriangulating