UEditMeshPolygonsToolActions::Extrude

Extrude the current set of selected faces by moving and stitching them.

Choose your operating system:

Windows

macOS

Linux

References

Module

MeshModelingTools

Header

/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/EditMeshPolygonsTool.h

Include

#include "EditMeshPolygonsTool.h"

Syntax

UFUNCTION(CallInEditor, Category=FaceEdits, Meta=(DisplayName="Extrude", DisplayPriority=1))
void Extrude()

Remarks

Extrude the current set of selected faces by moving and stitching them.