UEditMeshPolygonsToolActions::Offset

Like Extrude, but defaults to moving verts along vertex normals instead of a single direction.

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References

Module

MeshModelingTools

Header

/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/EditMeshPolygonsTool.h

Include

#include "EditMeshPolygonsTool.h"

Syntax

UFUNCTION(CallInEditor, Category=FaceEdits, Meta=(DisplayName="Offset", DisplayPriority=1))
void Offset()

Remarks

Like Extrude, but defaults to moving verts along vertex normals instead of a single direction.