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| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/EditMeshPolygonsTool.h |
Include |
#include "EditMeshPolygonsTool.h" |
UCLASS()
class UEditMeshPolygonsToolCancelAction : public UEditMeshPolygonsToolActionPropertySet
TODO: This is currently a separate action set so that we can show/hide it depending on whether we have an activity running. We should have a cleaner alternative.