Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/AddPrimitiveTool.h |
Include |
#include "AddPrimitiveTool.h" |
UCLASS()
class UProceduralShapeToolProperties : public UInteractiveToolPropertySet
Name | Description | ||
---|---|---|---|
|
bAlignToNormal |
If true, aligns the shape along the normal of the surface it is placed on. |
|
|
bInstanceIfPossible |
Create instances of the last created asset rather than creating a whole new asset, provided the Shape settings have not changed. |
|
|
bSnapToGrid |
If true, the shape pivot is snapped to the grid. |
|
|
PivotLocation |
Location of pivot within the shape |
|
|
PolygroupMode |
How Polygroups are assigned to shape primitives. |
|
|
float |
Rotation |
Rotation of the shape around its up axis |
|
TargetSurface |
How the shape is placed in the scene. |
Name | Description | ||
---|---|---|---|
|
IsEquivalent ( |