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| USingleSelectionMeshEditingToolBuilder::CreateNewTool()
|
Module |
|
Header |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/UVProjectionTool.h |
Include |
#include "UVProjectionTool.h" |
Source |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Private/UVProjectionTool.cpp |
virtual USingleSelectionMeshEditingTool * CreateNewTool
(
const FToolBuilderState & SceneState
) const
new Tool instance. Override this in subclasses to build a different Tool class type