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| UInteractiveToolBuilder::CanBuildTool()
|
Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnly/Public/MergeMeshesTool.h |
Include |
#include "MergeMeshesTool.h" |
Source |
/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnly/Private/MergeMeshesTool.cpp |
virtual bool CanBuildTool
(
const FToolBuilderState & SceneState
) const
Check if, given the current scene state, a new instance of this builder's Tool can be created
true if mesh sources can be found in the active selection