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| UInteractiveTool::OnTick()
|
Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/Sculpting/MeshSculptToolBase.h |
Include |
#include "Sculpting/MeshSculptToolBase.h" |
Source |
/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Private/Sculpting/MeshSculptToolBase.cpp |
virtual void OnTick
(
float DeltaTime
)
Action support/system
Your Tool subclass can register a set of "Actions" it can execute by overloading RegisterActions(). Then external systems can use GetActionSet() to find out what Actions your Tool supports, and ExecuteAction() to run those actions. Allow the Tool to do any necessary processing on Tick
Parameter |
Description |
---|---|
DeltaTime |
the time delta since last tick |