UBakeTransformTool

Simple tool to bake scene transform on meshes into the mesh assets

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Inheritance Hierarchy

References

Module

MeshModelingToolsExp

Header

/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/BakeTransformTool.h

Include

#include "BakeTransformTool.h"

Syntax

UCLASS()
class UBakeTransformTool : public UMultiSelectionMeshEditingTool

Remarks

Simple tool to bake scene transform on meshes into the mesh assets

Variables

Name Description

Protected variable UProperty

TObjectPtr< UBa...

 

BasicProperties

Protected variable

TArray< int >

 

MapToFirstOccurrences

Constructors

Name Description

Public function

UBakeTransformTool()

Functions

Name Description

Protected function

void

 

UpdateAssets()

Overridden from UInteractiveTool

Name Description

Public function Virtual Const

bool

 

HasAccept()

Public function Virtual Const

bool

 

HasCancel()

Public function Virtual

void

 

Setup()

Called by ToolManager to initialize the Tool after ToolBuilder::BuildTool() has been called

Public function Virtual

void

 

Shutdown

(
    EToolShutdownType ShutdownType
)

Called by ToolManager to shut down the Tool