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| UMultiSelectionMeshEditingToolBuilder::CreateNewTool()
|
Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/BakeTransformTool.h |
Include |
#include "BakeTransformTool.h" |
Source |
/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Private/BakeTransformTool.cpp |
virtual UMultiSelectionMeshEditingTool * CreateNewTool
(
const FToolBuilderState & SceneState
) const
new Tool instance. Override this in subclasses to build a different Tool class type