UDisplaceMeshTextureMapProperties

PropertySet for properties affecting the Image Map displacement type.

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Inheritance Hierarchy

References

Module

MeshModelingToolsExp

Header

/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/DisplaceMeshTool.h

Include

#include "DisplaceMeshTool.h"

Syntax

UCLASS()
class UDisplaceMeshTextureMapProperties : public UInteractiveToolPropertySet

Remarks

PropertySet for properties affecting the Image Map displacement type.

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta

TObjectPtr< UCu...

 

AdjustmentCurve

This curve is queried in the range [0,1] to adjust contrast of the displacement map.

Public variable UProperty Category, EditAnywhere

bool

 

bApplyAdjustmentCurve

When true, applies a function to remap the values in the displacement map, which can be used for contrast adjustment.

Public variable UProperty Category, EditAnywhere

bool

 

bRecalcNormals

Recalculate normals from displaced mesh.

Public variable UProperty Category, EditAnywhere

EDisplaceMeshTo...

 

Channel

Channel in the displacement map to use.

Public variable UProperty Category, EditAnywhere

TObjectPtr< UTe...

 

DisplacementMap

Displacement map. Only the first channel is used.

Public variable UProperty Category, EditAnywhere, Meta

float

 

DisplacementMapBaseValue

The value in the texture map that corresponds to no displacement.

Public variable UProperty Category, EditAnywhere, Meta

FVector2D

 

UVOffset

When sampling from the texture map, how to offset the mesh UV's.

Public variable UProperty Category, EditAnywhere

FVector2D

 

UVScale

When sampling from the texture map, how to scale the mesh UV's in the x and y directions.