UEditNormalsTool

Simple Mesh Normal Updating Tool

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Inheritance Hierarchy

References

Module

MeshModelingToolsExp

Header

/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/EditNormalsTool.h

Include

#include "EditNormalsTool.h"

Syntax

UCLASS()
class UEditNormalsTool : public UMultiSelectionMeshEditingTool

Remarks

Simple Mesh Normal Updating Tool

Variables

Name Description

Protected variable UProperty

TObjectPtr< UEd...

 

AdvancedProperties

Protected variable UProperty

TObjectPtr< UEd...

 

BasicProperties

Protected variable

FViewCameraStat...

 

CameraState

Protected variable

TArray< TShared...

 

OriginalDynamicMeshes

Protected variable UProperty

TArray< TObject...

 

Previews

Public variable

friend

 

UEditNormalsOperatorFactory

Constructors

Name Description

Public function

UEditNormalsTool()

Functions

Name Description

Protected function

void

 

GenerateAsset

(
    const TArray< FDynamicMeshOpResult ...
)

Protected function

void

 

UpdateNumPreviews()

Overridden from UInteractiveTool

Name Description

Public function Virtual Const

bool

 

CanAccept()

Public function Virtual Const

bool

 

HasAccept()

Public function Virtual Const

bool

 

HasCancel()

Public function Virtual

void

 

OnPropertyModified

(
    UObject* PropertySet,
    FProperty* Property
)

Automatically called by UInteractiveToolPropertySet.OnModified delegate to notify Tool of child property set changes

Public function Virtual

void

 

OnTick

(
    float DeltaTime
)

Action support/system

Public function Virtual

void

 

Render

(
    IToolsContextRenderAPI* Render...
)

Allow the Tool to do any custom drawing (ie via PDI/RHI)

Public function Virtual

void

 

Setup()

Called by ToolManager to initialize the Tool after ToolBuilder::BuildTool() has been called

Public function Virtual

void

 

Shutdown

(
    EToolShutdownType ShutdownType
)

Called by ToolManager to shut down the Tool

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally