UEditNormalsTool::GenerateAsset

Choose your operating system:

Windows

macOS

Linux

References

Module

MeshModelingToolsExp

Header

/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/EditNormalsTool.h

Include

#include "EditNormalsTool.h"

Source

/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Private/EditNormalsTool.cpp

Syntax

void GenerateAsset
(
    const TArray< FDynamicMeshOpResult > & Results
)