UEditUVIslandsToolBuilder::CreateNewTool

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References

Module

MeshModelingToolsExp

Header

/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/EditUVIslandsTool.h

Include

#include "EditUVIslandsTool.h"

Source

/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Private/EditUVIslandsTool.cpp

Syntax

virtual UMeshSurfacePointTool * CreateNewTool
(
    const FToolBuilderState & SceneState
) const

Returns

new Tool instance. Override this in subclasses to build a different Tool class type