UMeshVertexSculptTool::FindHitTargetMeshTriangle

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Override Hierarchy

UMeshSculptToolBase::FindHitTargetMeshTriangle()

UMeshVertexSculptTool::FindHitTargetMeshTriangle()

References

Module

MeshModelingToolsExp

Header

/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/MeshVertexSculptTool.h

Include

#include "MeshVertexSculptTool.h"

Source

/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Private/MeshVertexSculptTool.cpp

Syntax

virtual int32 FindHitTargetMeshTriangle
(
    const FRay3d & LocalRay
)

Returns

hit triangle at ray position - subclass should implement this for most brushes