URemoveOccludedTrianglesOperatorFactory

Factory with enough info to spawn the background-thread Operator to do a chunk of work for the tool stores a pointer to the tool and enough info to know which specific operator it should spawn

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macOS

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Inheritance Hierarchy

UObject

IDynamicMeshOperatorFactory

URemoveOccludedTrianglesOperatorFactory

References

Module

MeshModelingToolsExp

Header

/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/RemoveOccludedTrianglesTool.h

Include

#include "RemoveOccludedTrianglesTool.h"

Syntax

UCLASS()
class URemoveOccludedTrianglesOperatorFactory :
    public UObject,
    public UE::Geometry::IDynamicMeshOperatorFactory

Remarks

Factory with enough info to spawn the background-thread Operator to do a chunk of work for the tool stores a pointer to the tool and enough info to know which specific operator it should spawn

Variables

Name Description

Public variable

int

 

PreviewIdx

Public variable UProperty

TObjectPtr< URe...

 

Tool

Overridden from IDynamicMeshOperatorFactory

Name Description

Public function Virtual

TUniquePtr< ...

 

MakeNewOperator()

IDynamicMeshOperatorFactory API.