USkinWeightsBindingToolProperties

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

MeshModelingToolsExp

Header

/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/SkinWeightsBindingTool.h

Include

#include "SkinWeightsBindingTool.h"

Syntax

UCLASS()
class USkinWeightsBindingToolProperties :
    public UInteractiveToolPropertySet,
    public IBoneReferenceSkeletonProvider

Variables

Name Description

Public variable

bool

 

bDebugDraw

Public variable UProperty Category, EditAnywhere

ESkinWeightsBin...

 

BindingType

Binding type to use

Public variable UProperty Category visibleanywhere

FBoneReference

 

CurrentBone

Public variable UProperty Category, EditAnywhere, Meta

int32

 

MaxInfluences

Maximum bones that will influence each vertex

Public variable

TObjectPtr< USk...

 

SkeletalMesh

Public variable UProperty Category, EditAnywhere

float

 

Stiffness

Stiffness of binding. Lower values allow more distant bones to contribute more

Public variable UProperty Category, EditAnywhere, Meta

int32

 

VoxelResolution

The resolution of the voxel grid if doing geodesic voxel binding

Overridden from IBoneReferenceSkeletonProvider

Name Description

Public function Virtual

USkeleton &#...

 

GetSkeleton

(
    bool& bInvalidSkeletonIsError
)

IBoneReferenceSkeletonProvider.