FMetasoundGraphSchemaAction_NewNode

Action to add a node to the graph

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Inheritance Hierarchy

References

Module

MetasoundEditor

Header

/Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Public/MetasoundEditorGraphSchema.h

Include

#include "MetasoundEditorGraphSchema.h"

Syntax

USTRUCT()
struct FMetasoundGraphSchemaAction_NewNode : public FMetasoundGraphSchemaAction

Remarks

Action to add a node to the graph

Variables

Name Description

Public variable

FMetasoundFront...

 

ClassMetadata

Class Metadata of node to create

Constructors

Name Description

Public function

FMetasoundGraphSchemaAction_NewNode()

Public function

FMetasoundGraphSchemaAction_NewNode

(
    const FText& InNodeCategory,
    const FText& InMenuDesc,
    const FText& InToolTip,
    Metasound::Editor::EPrimaryContextG...,
    FText InKeywords
)

Overridden from FMetasoundGraphSchemaAction

Name Description

Public function Virtual Const

const FSlate...

 

GetIconBrush()

Public function Virtual Const

const FLinea...

 

GetIconColor()

Overridden from FEdGraphSchemaAction

Name Description

Public function Virtual

UEdGraphNode...

 

PerformAction

(
    UEdGraph* ParentGraph,
    UEdGraphPin* FromPin,
    const FVector2D Location,
    bool bSelectNewNode
)

Execute this action, given the graph and schema, and possibly a pin that we were dragged from.