UMetasoundEditorGraphNode::AllocateDefaultPins

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

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Override Hierarchy

UEdGraphNode::AllocateDefaultPins()

UMetasoundEditorGraphNode::AllocateDefaultPins()

References

Module

MetasoundEditor

Header

/Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Public/MetasoundEditorGraphNode.h

Include

#include "MetasoundEditorGraphNode.h"

Source

/Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Private/MetasoundEditorGraphNode.cpp

Syntax

virtual void AllocateDefaultPins()

Remarks

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Returns

true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).