UMetasoundEditorGraphNode::ReconstructNode

Refresh the connectors on a node, preserving as many connections as it can.

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Override Hierarchy

UEdGraphNode::ReconstructNode()

UMetasoundEditorGraphNode::ReconstructNode()

References

Module

MetasoundEditor

Header

/Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Public/MetasoundEditorGraphNode.h

Include

#include "MetasoundEditorGraphNode.h"

Source

/Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Private/MetasoundEditorGraphNode.cpp

Syntax

virtual void ReconstructNode()

Remarks

Refresh the connectors on a node, preserving as many connections as it can.