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Name |
Description |
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FDefaultMetaSoundAssetAutoUpdateSettings |
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FMetaSoundAssetDirectory |
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FSimpleDecoderWrapper |
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FWaveAsset |
Metasound data type that holds onto a weak ptr. Mostly used as a placeholder until we have a proper proxy type. |
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IMetasoundUObjectRegistry |
IMetasoundUObjectRegistry contains IMetasoundUObjectRegistryEntries. |
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IMetasoundUObjectRegistryEntry |
Interface for an entry into the Metasound-UObject Registry. |
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TMetasoundUObjectRegistryEntry |
An entry into the Metasound-UObject registry. |
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UMetaSound |
This asset type is used for Metasound assets that can only be used as nodes in other Metasound graphs. |
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UMetaSoundAssetSubsystem |
The subsystem in charge of the MetaSound asset registry |
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UMetasoundEditorGraphBase |
Copyright Epic Games, Inc. All Rights Reserved. |
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UMetaSoundSettings |
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UMetaSoundSource |
This Metasound type can be played as an audio source. |
Name |
Description |
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Metasound::ConsoleVariables::BlockRate |
Name |
Description |
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FWaveAssetReadRef |
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FWaveAssetTypeInfo |
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FWaveAssetWriteRef |
Name |
Description |
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EMetaSoundMessageLevel |
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EMetasoundSourceAudioFormat |
Copyright Epic Games, Inc. All Rights Reserved. |
Name | Description | ||
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Metasound::PostEditChangeProperty ( |
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Metasound::PreSaveAsset ( |
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Metasound::SerializeToArchive ( |
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Metasound::SetMetaSoundRegistryAssetClassInfo ( |