Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundUObjectRegistry.h |
Include |
#include "MetasoundUObjectRegistry.h" |
const FMetasoundAssetBase * GetObjectAsAssetBase
(
const UObject * InObject
) const
Returns casts the UObject to a FMetasoundAssetBase if the UObject is of a registered type. If the UObject's UClass is not registered, then a nullptr is returned.