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| IMetaSoundAssetManager::AddAssetReferences()
|
Module |
|
Header |
/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundAssetSubsystem.h |
Include |
#include "MetasoundAssetSubsystem.h" |
Source |
/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/MetasoundAssetSubsystem.cpp |
virtual void AddAssetReferences
(
FMetasoundAssetBase & InAssetBase
)
Adds missing assets using the provided asset's local reference class cache. Used to prime system from asset attempting to register prior to asset scan being complete.