Choose your operating system:
Windows
macOS
Linux
| IMetaSoundAssetManager::TryLoadReferencedAssets()
|
Module |
|
Header |
/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundAssetSubsystem.h |
Include |
#include "MetasoundAssetSubsystem.h" |
Source |
/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/MetasoundAssetSubsystem.cpp |
virtual bool TryLoadReferencedAssets
(
const FMetasoundAssetBase & InAssetBase,
TArray< FMetasoundAssetBase * > & OutReferencedAssets
) const
Try to load referenced assets of the given asset or return them if they are already loaded (non-recursive).
True if all referenced assets successfully loaded, false if not.