UMetaSoundAssetSubsystem::TryLoadReferencedAssets

Try to load referenced assets of the given asset or return them if they are already loaded (non-recursive).

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Override Hierarchy

IMetaSoundAssetManager::TryLoadReferencedAssets()

UMetaSoundAssetSubsystem::TryLoadReferencedAssets()

References

Module

MetasoundEngine

Header

/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundAssetSubsystem.h

Include

#include "MetasoundAssetSubsystem.h"

Source

/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/MetasoundAssetSubsystem.cpp

Syntax

virtual bool TryLoadReferencedAssets
(
    const FMetasoundAssetBase & InAssetBase,
    TArray< FMetasoundAssetBase * > & OutReferencedAssets
) const

Remarks

Try to load referenced assets of the given asset or return them if they are already loaded (non-recursive).

Returns

  • True if all referenced assets successfully loaded, false if not.