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Module |
|
Header |
/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundAssetSubsystem.h |
Include |
#include "MetasoundAssetSubsystem.h" |
Source |
/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/MetasoundAssetSubsystem.cpp |
UFUNCTION(BlueprintCallable, Category="MetaSounds|Registration")
void UnregisterAssetClassesInDirectories
(
const TArray< FMetaSoundAssetDirectory > & Directories
)