UMetaSoundSource::PreSave

Presave function.

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Windows

macOS

Linux

Warnings

  • Objects created from within PreSave will NOT have PreSave called on them!!!

Override Hierarchy

UObject::PreSave()

UMetaSoundSource::PreSave()

References

Module

MetasoundEngine

Header

/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundSource.h

Include

#include "MetasoundSource.h"

Source

/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/MetasoundSource.cpp

Syntax

virtual void PreSave
(
    FObjectPreSaveContext SaveContext
)

Remarks

Presave function. Gets called once before an object gets serialized for saving. This function is necessary for save time computation as Serialize gets called three times per object from within SavePackage.

: Objects created from within PreSave will NOT have PreSave called on them!!!