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| IMetaSoundAssetManager
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Module |
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Header |
/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundAssetManager.h |
Include |
#include "MetasoundAssetManager.h" |
class IMetaSoundAssetManager
Name | Description | ||
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AddAssetReferences ( |
Adds missing assets using the provided asset's local reference class cache. |
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AddOrUpdateAsset ( |
Add or Update a MetaSound Asset's entry data. |
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CanAutoUpdate ( |
Whether or not the class is eligible for auto-update. |
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ContainsKey ( |
Whether or not the asset manager has loaded the given asset. |
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const FSoftO... |
FindObjectPathFromKey ( |
Returns path associated with the given key (null if key is not registered with the AssetManager or was not loaded from asset) |
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IMetaSoundAs... |
Get() |
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IMetaSoundAs... |
GetChecked() |
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GetReferencedKeys ( |
Generates all asset keys associated with registered assets that are referenced by the provided asset's graph. |
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IsTesting() |
Whether or not manager is being used to run tests or not (enabling instances to be reset without asserting.) |
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RescanAutoUpdateDenyList() |
Rescans settings for denied assets not to run reference auto-update against. |
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Set ( |
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FMetasoundAs... |
TryLoadAsset ( |
Attempts to load an FMetasoundAssetBase from the given path, or returns it if its already loaded. |
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FMetasoundAs... |
TryLoadAssetFromKey ( |
Returns asset associated with the given key (null if key is not registered with the AssetManager or was not loaded from asset) |
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TryLoadReferencedAssets ( |
Try to load referenced assets of the given asset or return them if they are already loaded (non-recursive). |
Name |
Description |
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Instance |