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| IMetaSoundAssetManager::TryLoadReferencedAssets()
|
Module |
|
Header |
/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundAssetManager.h |
Include |
#include "MetasoundAssetManager.h" |
bool TryLoadReferencedAssets
(
const FMetasoundAssetBase & InAssetBase,
TArray< FMetasoundAssetBase * > & OutReferencedAssets
) const
Try to load referenced assets of the given asset or return them if they are already loaded (non-recursive).
True if all referenced assets successfully loaded, false if not.