UMultiSelectionMeshEditingToolBuilder

[UMultiSelectionMeshEditingToolBuilder](API\Plugins\ModelingComponents\BaseTools\UMultiSelectionMeshEditingToolBu-) is a base tool builder for multi selection tools that define a common set of ToolTarget interfaces required for editing meshes.

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Inheritance Hierarchy

References

Module

ModelingComponents

Header

/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/BaseTools/MultiSelectionMeshEditingTool.h

Include

#include "BaseTools/MultiSelectionMeshEditingTool.h"

Syntax

UCLASS(Transient, Abstract)
class UMultiSelectionMeshEditingToolBuilder : public UInteractiveToolWithToolTargetsBuilder

Remarks

UMultiSelectionMeshEditingToolBuilder is a base tool builder for multi selection tools that define a common set of ToolTarget interfaces required for editing meshes.

Functions

Name Description

Public function Virtual Const

UMultiSelect...

 

CreateNewTool

(
    const FToolBuilderState& SceneStat...
)

Public function Virtual Const

void

 

InitializeNewTool

(
    UMultiSelectionMeshEditingTool*...,
    const FToolBuilderState& SceneStat...
)

Called by BuildTool to configure the Tool with the input mesh source(s) based on the SceneState

Overridden from UInteractiveToolWithToolTargetsBuilder

Name Description

Protected function Virtual Const

const FToolT...

 

GetTargetRequirements()

Gives the target requirements of the associated tool.

Overridden from UInteractiveToolBuilder

Name Description

Public function Virtual Const

UInteractive...

 

BuildTool

(
    const FToolBuilderState& SceneStat...
)

Create a new instance of this builder's Tool

Public function Virtual Const

bool

 

CanBuildTool

(
    const FToolBuilderState& SceneStat...
)

Check if, given the current scene state, a new instance of this builder's Tool can be created