UPointSetComponent::AddPoint

Create and add a point to be rendered using the component.

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macOS

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References

Module

ModelingComponents

Header

/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Drawing/PointSetComponent.h

Include

#include "Drawing/PointSetComponent.h"

Syntax

int32 AddPoint
(
    const FVector & InPosition,
    const FColor & InColor,
    const float InSize,
    const float InDepthBias
)

Remarks

Create and add a point to be rendered using the component.